Problem Solving & Decision Making
How does the student actually solve the problem, and what visual and cognitive strategy leads to the final decision?

How does the student actually solve the problem, and what visual and cognitive strategy leads to the final decision?
How does the student actually solve the problem, and what visual and cognitive strategy leads to the final decision?
Problem Solving & Decision Making examines the process behind an answer rather than accuracy alone, with particular emphasis on mathematical reasoning. Eye tracking follows exploration, relevant-information detection, comparison of alternatives and the final decision, revealing analytical versus insight-based strategies, distractors and information associated with incorrect choices.
Measurement follows the task
The technology path shown here is the approved structure for this service. The exact protocol is configured around the research question, environment and participant flow.
How this study is executed.
The protocol below reflects the service definition developed for Neuro Garage. Final details are confirmed before execution.
Define the participant profiles and the mathematical, scientific, logical, visual or decision tasks.
Map relevant information, alternative paths, distractors and decision points within each problem.
Record fixation, dwell, scanpath, revisit and timing behavior while participants solve each task.
Reconstruct the sequence from exploration to relevant-information detection, alternative comparison and decision.
Compare high- and low-performance profiles when required and identify analytical, insight-based or inefficient strategies.
What this specific study can produce
What the client can change with the evidence
The study is designed to translate observed behavior into concrete operational, people, design or risk-management decisions.
Who has used comparable research approaches?
Publicly documented examples from companies and institutions worldwide. These organizations are not presented as Neuro Garage clients, and the examples do not imply they purchased this exact Neuro Garage protocol.
Eye-tracking classroom program used for human-centered design and applied learning research.
View public source ↗02Eye-tracking classroom program used in a Data Storytelling course and applied student research.
View public source ↗03Eye-tracking classroom and lab used to study programming, e-learning and human-computer interaction.
View public source ↗The method follows the question
Technology is selected because it is scientifically appropriate for the research objective, not because a device must be used. Santiago configures the study scope, stimuli, participant flow and measurement path before execution.
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